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Your first settlement, as an example, is themed around a city that turned on itself in dire times, while another is all about plagued inhabitants struggling to curse themselves of a myriad of diseases. Quests from settlers can sway from compelling to boring quickly too, but their stories around them help keep them at the very least captivating. And given how long Dragon Quest Builders expects you to stay, it’s a problem that detracts from the otherwise gleeful act of hunting and gathering. It’s a minor gripe but a pretty glaring one when you’re constantly forced to explore the same regions over and over again before they start really opening up. Especially when there’s no single means of fast transportation aside from magically flying back to your settlement in a pinch. Building creative solutions to simple platforming puzzles is never tiring, but having to return to your settlement to hand in a quest only to be told to go back to where you came from is a slog. While Builders features a host of interesting quests to seek out outside of your mainline tale, actually getting around can devolve into a tedious back and forth between your base camp and the wilds. The same can be said for actually traversing the lands have around you. It’s easy to get to grips with and simple enough to mash your way through when you start crafting seriously powerful weapons an armour, but it’s far less engaging than anything happening around it. You can simply hack away at a foe with a single attack and flee when the choose to return the favour. This isn’t a turn-based RPG at all, with the game instead adopting a very simple action approach to its combat.
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You’ll occasionally be thrust into bigger, more meaningful battles from time to time, but it’s the day to day struggles of survival that Builders drives home so well.Īnd while it might get the atmosphere right, Builders falters when it comes to engagement. Having these foes pick from the range of low-level creatures you might find in Dragon Quest is a clever way to contextualise your place in this world. Sometimes resources are animate, and you’ll have to hunt down foes for items such as feathers and meat. This can be as simple as crafting an axe to cut down a tree or forging a mighty hammer to displace some ghoulish fire-breathing gargoyles. Scouting the surrounding lands and teleporting to entirely new ones is part of the progression, giving you access to new resources that in turn give you ideas for new recipes.
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Your changes to their surroundings have a tangible effect and their lives, and it’s incredibly rewarding to see in play. Settlers might craft you items while you’re away, or receive stat boosts to their health and attacking power with others. Rooms fitted with specific furniture or tools will transform into established pieces of your settlement. Each room brings with it another piece of the puzzles. That means helping out fellow inhabitants by creating safe, sheltered spaces for them to live. With each passing chapter, you’re given the task of rebuilding what was lost during a dark time in the land. Recipes aren’t confined to objects either. Builder’s introduces this curve in a much steadier fashion, making it a well-paced adventure that constantly has you learning along the way. Just like the smartphone game tasks you with combining simple raw elements to create increasingly complex recipes, it all starts at the same core place. Builder’s advertises itself as a much broader version of Alchemy in a way. Pieces of earth can become foundations to a new settlement, while flowers nearby can be crafted for medicinal purposes. You’re going to rebuild it, one block at a time.īuilder’s blocky exterior immediately makes itself familiar, as land shatters and breaks to the faintest of touches. You aren’t a hero with a sword that is going bring about change to the world through force. You, as the builder, are bestowed with that one keen gift: the ability to create. The world that you’re thrust upon is broken and shattered, and its sparse inhabitants forgetful of the ways in which simple tools are built. Taking place in an alternate version of Dragon Quest lore, where the hero of the first game was not victorious against the Dragonlord, Builders finds itself with a blank slate to start with. Even when it’s more lacklustre systems push and shove to get in the way. Its charming visuals that delight the senses, easy to pick up mechanics and a massive range of crafting recipes make it an intoxicating loop of adventure that’s difficult to put down. If you’ve travelled into the endless realms of Minecraft and pondered something with a little more structure to it, Dragon Quest Builders combines the rush of creation with the gentle guidance of a lite role-playing system.